A first step to an interactional and reflectional interplay of OOP- and AOP-strategies, which conceptualizes and formalizes hierarchical and horizontal structurations as chiastic interplay, is sketched in my paper .
"The idea behind a mapping of AOP or OOP onto the proemial matrix PM is inspired by the possibility of a chiastic dynamization of the main concepts of AOP in the play and their distribution along the dimension of reflectionality and interactionality of mediated systems. Thus, a heterarchic cut is deliberating the main concepts from their hierarchy and is involving them into chiastic interplay. Between objects, classes, aspects, domains, viewpoints, etc., hierarchies are established only as temporary frozen chiasms.
The whole game is played as an interplay of heterarchy and hierarchy.”